GBA
Content is old and unmaintained.
This is my Gameboy Advance Development section, I will show how to setup a compiler to create Gameboy Advance binaries and will list a few of my most recent binaries complete with source code.
I use the linux ARM development kit from http://devkitadv.sourceforge.net/index.html it is totally free, there is also a windows port that can be incorporate into MS Visual Studio.
My GBA
|
|
My GBA is a Japanese model, these are supposed to have an easier to see screen. I have also modified the gameboy itself to incorporate a back light for much easier viewing. The back light modification is an Afterburner.I own a 64Mbit writable cartridge and flash linker, this makes testing my ROM’s a lot simpler. A simple ROM I wrote can be seen running on my gameboy in the picture. It is a simple Defenders of the Earth picture viewer. Source for this can be found on my site. |
Simple GBA Specifications
CPU: 32-bit RISC CPU with embedded memory
Screen: 2.9-inch reflective TFT color LCD
Display Size: 1.61 inches by 2.41 inches
Resolution: 240×160 pixels

Entries (RSS)